WebI create the prefab and drag and drop the "Enemy" object into the prefab but it deletes the player GameObject out of the var in the inspector for it, and it wont let me place it back in. ... You cannot have scene objects in prefab members. ... then you can assign them through code. Or, if you have added the prefab to your scene, you can assign ... Webcheck may be there is a class with name "Text" in your project (your custom script with name Text), make sure that you are using 'Text' from UnityEngine.UI -1 · Share Answer by dan_wipf · Jan 25, 2024 at 06:43 AM @MasaYaps that should not be the problem, the problem is that he can't assign it in the Inspector. The "Script" works fine for me.
c# - How to add prefab children to a list in unity - Stack Overflow
WebJun 6, 2024 · Not entirely sure what you mean. If you want to assign the transform value you have to use a Vector3 as position. Like "transform.position = new Vector3 (0, 0, 0);". … WebOct 24, 2024 · 1. You need to store NameText as a reference to a GameObject, and then call GetComponent () to get the Text component on the object. This way, you'll be able to drag the game object into the 'NameText' field in the Unity Inspector window. ... public class GhostName : MonoBehaviour { public GameObject NameText; void Start () { … sibley christian reformed church bulletin
How to store references to scene objects in prefabs?
WebApr 21, 2024 · One workaround is to have a script on the root of the Prefab whose child you want to reference and that script has a field with a reference to the child. Then the other … WebJul 31, 2024 · You locked the Inspector; Then you opened the prefab in prefab edit mode; Now you can't drag in the Waypoints from the Prefab's Hierarchy view since the Inspector you locked still points to the actual instance in the scene; What you probably actually rather want to do here is. In the Inspector click on the little black lock in the top right! WebJan 10, 2015 · 1 Answer. What you do is use an ObjectField and specify the required type (Texture). Here is some sample code for a custom editor for an integer and Texture property on a MonoBehaviour: using UnityEngine; using System.Collections; using UnityEditor; [CustomEditor (typeof (MyScript))] public class MyScriptEditor : Editor { public override … sibley civil war