WitrynaGenerally its best to build cities on farmlands near rivers for best cities and replacing a food product has a chance to change the trade good to a high value trade … WitrynaCreate Time Create Cost Effects Garrison Units Recruitable Units; 1: Purple Dye Level 1 Farmstead (Murex Snail Farm) "No need to kill it son, just annoy it enough to emit the dye". 2: 1100 +10% wealth from manufacturing (industry) (regions_in_this_province) 本地商业生产200财富 (this_building) 每回合人口增长+1 (this_province)
The Best Places To Build A MegaCity For 1.5 : r/Imperator
WitrynaThis is great and will make a massive difference in the very early game but as you can see here barely make a difference later in the game compared to infrastructure … WitrynaSo commerce income is king in imperator, so you want to prioritise everything that maximises this. This means building lots of marketplaces in all cities (to boost trade routes produced by pops) and then foundries and max mills on cities with high value trade goods (to boost slave pops and goods produced). cluster to spreadsheet labview
how to build a metropole? :: Imperator: Rome General Discussions
WitrynaWhat's up with all the people comparing Victoria 3 to Imperator: Rome? r/paradoxplaza • Imagine playing Stellaris then zoom in on a planet and you can see Cities Skyline then zoom in again and you can see Life by You. Witryna24 lis 2024 · I am playing as Rome. I just conquered an area. I have a settlement I want to create a city in (Medialonium/Milan). How does one create a city? The province is … Witryna21 kwi 2024 · Might be also Rome if you want to transport your army to Corsica. 2. After you made alliances and choose a way you want to expand, look at your fortress map and destroy all you don't need. 3. Choose as cheap units as you can. You don't have to have full elephant stack. cluster-topology-info