Witryna25 wrz 2013 · GLSL Compilation Errors · Issue #4 · iryoku/smaa · GitHub. iryoku / smaa Public. Notifications. Fork. Code. Witryna21 paź 2024 · 53 depths += step (vec4 (0.9999), depths) * BACKGROUND_BIAS; 54 return clamp ( 55 depths * abs (farClip - nearClip), 0.0, 1e10); /* Same factor as in shadow_cascade (). */ 56 } 57 58 float get_world_distance (float depth, vec3 cos) 59 { 60 depth += step (0.9999, depth) * BACKGROUND_BIAS; 61 return clamp (
着色器语言 GLSL (opengl-shader-language)入门大全 - 善未易明
Witryna7 lip 2024 · The reusable compositor node tree is a great addition. On the Hue Saturation Value node, at present the Saturation is automatically clamped. There are cases (like implementing an additive keyer for fine greenscreen detail) where negative values generated earlier in the node tree need to be preserved through the HSV node. Witryna12 sie 2024 · I am writing an Utility class which has methods like IsEquals and IsGreaterThanEquals that accept arguments of type double. When I send the float … huishoudaccu
Internal compile error on GF6200 - OpenGL - Khronos Forums
Witryna21 cze 2024 · A 2D texture is sampled via 2 coordinates (basically x,y but in shaders usually called u and v) - hence it’s trying to convert the dir.xzy - which is a 3 item vector to a 2 item vector and fails. Not sure what the result will look like, but the error should go away by just removing the y swifle from that lookup: Witryna25 cze 2014 · For sm4 onwards use integer temps and reinterpret bits to/from float when required. This has been done to handle the fact that sm4+ temp registers are typeless, prior to that they were floating point. There are some problems with unsigned integers, atomics and UAVs which this change introduces but on the whole things appear to be … Witryna26 mar 2024 · A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. huishoudaccu camper opladen